söndag 23 december 2007

Happy Holidays Everyone!

As of this friday, me and Tobias have four weeks of break ahead of us, and Joakim a couple at least. This will mean more time to the project and more updates in this blog. (Hopefully we will find time to translate it to swedish as well.) The plan for this month is to start modelling and continue programming, in order to open up more areas for development.

Btw, here's a little something from us to you:

This is the concept art for the main female character of the game: Anna the Pirate. Today I also started modelling her head as you can see below:


See you soon, or in 2008!

torsdag 20 december 2007

Exams #2

Tomorrow is the last one. Tobias's and Joakim's were today. Wish us luck! :)

söndag 9 december 2007

Exams

I guess that could be the title of an entry in a regular diary. And in many senses it means the same thing this time. In two weaks, we all have our last exams this semester and because of that, not as much time will be spend on this project. Sadly. However, we have a full month of winter break after that so work will continue then. See you soon.

lördag 1 december 2007

Dolly

Pheew. This weekend has been insane.
It all started with me making a extremely primitive 3D version of tetris to test the new object system. During this procedure I realized that a GameObject::clone() method would be really nice to have - at least in a level editor. This turned out to be a lot harder than I imagined. First you have to mind shared references between different components, than you actually must be able to clone all the resources you have stored. This became a little adventure on its own, and I'm not nearly finished, but I really want this function so I'll build it. I have, as of 2 minutes ago, a really good picture of what the different functions would look like and I'm glad to see it doesn't disturb our existing system to much.

I wish I had some pictures to show you, but I mainly draw ASCII figures in forums these days.

But I found this old quick unfinished sketch of a paper boy for the game:

torsdag 29 november 2007

Cake

Hi,
the last weeks I have been more busy than ever...but this time with OddEngine!

Basically I have been putting large pieces of the engine together and started testing a lot... I have created some test components to use with game objects and they seem to work just fine. The ObjectManager has recieved a major lift and many features have been added from scratch.

As of a week ago we are running windows in OddEngine and not just command window stuff, so any moment now we can show the same thing we did months ago, hehe. But this time with a much better ground to stand on.

Nice to see the upswing in readers! Keep on keepin' on.

måndag 12 november 2007

Quickie #1

Just a quickie:
Today I finished the first basic version of our new task based game loop (or Kernel if you want), so basically I've just been running some test tasks and it seems to work fine. A lot of inspiration came from the Enginuity articles at gamedev. They're really worth a read.

Enginuity (GameDev.net)

söndag 11 november 2007

What to do and when?

Hi,
The last couple of weeks I've been reading up on engine design a lot, and this has had some effects. Today I begun rewriting our task manager, or the use of it. Up until now we've had our manager more or less idle, because I wasn't sure how to use it properly, but reading articles on the subject has made things clearer. This means that the basic structure of the low level components of our engine will transform a bit in the future, for the good of course.
Ciao