måndag 24 september 2007

Progress

This weekend our little team held a short meeting discussing what needs to be done and what already is. The biggest issue of the last week has been wether we should keep OpenAl as our sound system or change to FMOD. This disscussion comes from different reasons and I can't say we have reached a final conlusion but a certain thing is that we will build our own 3d Sound Manager. This has both pros and cons but Tobias happily agreed to do it making it his main project.

As for me, I realize I have stepped aside a bit from the goals I posted last week, but the last few days I have built a basic LogManager, something that is needed more and more by the day as our project expands.

Joakim got the task of creating a Console / ConsoleManager for the engine. We put some thoughts on possible functions and paper, and the ideas are looking good even a couple of days later.

I don't know if I ever mentioned it, but the game engine we are creating are now officially called
Odd Engine in short, and Oddrose Media Game Engine in full.
(I realise many of you would want it to be the more logical OMG Engine, but I wouldn't be able to sleep if we named it that. So Odd Engine it is.)

måndag 17 september 2007

Resurrection

Hi,
This last couple of weeks, (is it a month?) have been quite turbulent. With the start of my first semester at college, I (along with my fellow team mates) haven't been able to write more than a couple of lines of code. From this day, however, our daily schedule doesn't include an evening activity, which will hopefully enable us to work on this project a bit more.

The current situation is this:
* We have written a good chunk of a complete inventory system
* We have implemented some scripting features with LUA
* We have continued working on the GUI
* A time class has been constructed
* Updated character/camera movement, both now controlled with the mouse

Current goals:
* Complete the inventory system
* Get a working GUI class
* Construct a character loader
* Get working on a sound manager
. . .

I hope by this message I'll make it clear that we are in fact alive and healthy, and we plan to continue working on the project as soon as by this afternoon.

Good afternoon,