onsdag 23 januari 2008

New Semester!

Hi there,
This monday, our new semester started so I just thought I'd update you on what has happened during the break.

This is a pic from today with some of the new features:

As you can see on the ground, there is a pile of boxes randomly lying around. They are cloned GameObjects which all have a physics Component. The one flying is one you can control and therefore is a perfect subject for the "selection-box" around it. (The white lines). The man in the middle is the old Mango model which I have used to build the brand new function for showing bones. Mango also has a selection-box around him, just to demonstrate the effect on a non-cubical object. The size of the box is based on his Bounding Box, only slightly bigger and with "half-drawn" sides. As you may have noticed there are also shadows on the ground, this time the result of a shader. They're not at all refined, and I don't take credit for any of the shader code, but theyre implemented at least! Hope to see you soon!

fredag 18 januari 2008

Mango 2.0

Hi there,

I redid the sketch of Mango, the main character a bit... is it better?

The old one: Old Mango

onsdag 16 januari 2008

ChildObjects etc.

The last couple of days have been very productive. I have implemented childObjects, e.g GameObjects that relate to other GameObjects via a parent-child hierarchy. It works really well so far. I also updated the clone function to work with physical objects and child objects. And a lot of other things has happened in the phsyics department, like the implementation of an Odd::Body object. I think I have touch every part of the engine the last couple of days and it's great. Not much to show as usual, but lots and lots of improvements.

onsdag 9 januari 2008

Little boxes

Today I continued working on the integration of physics in the Object System. It went very well, and it is now possible to attach a Collision Body to an Object, causing it to obey the laws of physics. It's still very primitive but damn, it's great to see som results =)

btw, check out the new website at Oddrose Media

måndag 7 januari 2008

Let's get physical!

Sorry for the cheesy title, but I couldn't help myself.
This afternoon I started integrating a physics engine into the new Object System. The design is roughly finished, but it has to be coded as well. For now, (for time-saving purposes), I will integrate the Newton Engine, that we used in our early examples, with Mango jumping into ropes etc. Later a change to the Ageia PhysX Engine (Novodex) is possible, and probable. Time will tell.

lördag 5 januari 2008

Dolly #2

Hi guys,
as of today the Odd Engine has cloned its first GameObject. It feels great to have something to play with that is well implemented into the new Object System. The cloning was not that visually spectacular, the GameObject that was cloned was a controllable box with tetris-like movement. After the cloning, there were to identical boxes that moved in synch. Very nice to see after couple of weeks of working almost only on one thing.