onsdag 16 januari 2008

ChildObjects etc.

The last couple of days have been very productive. I have implemented childObjects, e.g GameObjects that relate to other GameObjects via a parent-child hierarchy. It works really well so far. I also updated the clone function to work with physical objects and child objects. And a lot of other things has happened in the phsyics department, like the implementation of an Odd::Body object. I think I have touch every part of the engine the last couple of days and it's great. Not much to show as usual, but lots and lots of improvements.

Inga kommentarer: