fredag 22 juni 2007

Treasure Hunt!

During the spring of 2007, Oddrose Media has started a project that have a more or less realistic timeframe. In short, the goal of the project is to create a computer game where the player is drawn in to a great treasure hunt. This blog is created more for the sake of ourselves than for potential readers, but anyone who wants to read is welcome.

The project started for real in the beginning of June in our small hometown of Lerum, Västra Götaland, Sweden. The first major obstacle was getting all our development software to work on all of our machines. The game is created in C++ with the graphics engine Ogre3d (www.ogre3d.org) and the physics library Newton Game Dynamics. Both of these have free licenses, a major reason for us chosing them.

Now, at the end of June, we have working versions of all of our libraries on our machines and we can now commence the actual building of the game. At this stage we're at a level were we explore and develop the physics of the game. In previous projects, we always used constant speeds instead of moving objects by applying forces. This will take some time to get used to.

When the game takes more concrete form and we can show you pictures or movies, I will let you know and post them here.

Have a great summer!

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