Just a quickie:
Today I finished the first basic version of our new task based game loop (or Kernel if you want), so basically I've just been running some test tasks and it seems to work fine. A lot of inspiration came from the Enginuity articles at gamedev. They're really worth a read.
Enginuity (GameDev.net)
Prenumerera på:
Kommentarer till inlägget (Atom)
1 kommentar:
This was a nice series of articles, I wonder if there is something similar for multi threaded game engine design.
Skicka en kommentar