As of this friday, me and Tobias have four weeks of break ahead of us, and Joakim a couple at least. This will mean more time to the project and more updates in this blog. (Hopefully we will find time to translate it to swedish as well.) The plan for this month is to start modelling and continue programming, in order to open up more areas for development.
Btw, here's a little something from us to you:
söndag 23 december 2007
torsdag 20 december 2007
söndag 9 december 2007
Exams
I guess that could be the title of an entry in a regular diary. And in many senses it means the same thing this time. In two weaks, we all have our last exams this semester and because of that, not as much time will be spend on this project. Sadly. However, we have a full month of winter break after that so work will continue then. See you soon.
lördag 1 december 2007
Dolly
Pheew. This weekend has been insane.
It all started with me making a extremely primitive 3D version of tetris to test the new object system. During this procedure I realized that a GameObject::clone() method would be really nice to have - at least in a level editor. This turned out to be a lot harder than I imagined. First you have to mind shared references between different components, than you actually must be able to clone all the resources you have stored. This became a little adventure on its own, and I'm not nearly finished, but I really want this function so I'll build it. I have, as of 2 minutes ago, a really good picture of what the different functions would look like and I'm glad to see it doesn't disturb our existing system to much.
I wish I had some pictures to show you, but I mainly draw ASCII figures in forums these days.
But I found this old quick unfinished sketch of a paper boy for the game:
It all started with me making a extremely primitive 3D version of tetris to test the new object system. During this procedure I realized that a GameObject::clone() method would be really nice to have - at least in a level editor. This turned out to be a lot harder than I imagined. First you have to mind shared references between different components, than you actually must be able to clone all the resources you have stored. This became a little adventure on its own, and I'm not nearly finished, but I really want this function so I'll build it. I have, as of 2 minutes ago, a really good picture of what the different functions would look like and I'm glad to see it doesn't disturb our existing system to much.
I wish I had some pictures to show you, but I mainly draw ASCII figures in forums these days.
But I found this old quick unfinished sketch of a paper boy for the game:
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