måndag 7 september 2009


This pretty much shows the current status of the engine.
You have the ability to import meshes and create physical objects via scripts. These are organized as GameObjects and Components. You can also do this in the script console. There is a basic camera management system in place, (for this scene I created a scripted component CCamera to handle the movement). The arena you see is a basic untextured sketch of what the final one might look like.

The blue pyramids inside the transparent body is bone visualizations that will help the development of the IK Animation system that is under construction.

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