tisdag 30 oktober 2007

Component Craze

Today I finished the basic structure of the object management system by constructing the basic virtual functions of a component, as well as a small messaging system. I've played around a bit with adding components to objects and it feels comfortable this far. Yet, nothing concrete is finished but I think I'll begin implementing the system into the existing engine soon (until now the component system has been side project). This will mean some major reconstructions, but as there aren't many existing types of game objects, the time spent won't be huge. As always: no pictures - no fun...but hang on tight. (I'll get a sketch of the object system up soon)

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